After designing the prototype for my digital narrative game, I did some research about my topic, child abuse. I spoke with the owner of an orphanage here in Egypt, Cairo, and he was a great reference. He answered all my questions and confirmed my doubts about the scenarios I was using for my game. He also gave me real-life situations that I used to complete some of the scenarios in my story. His orphanage takes infants orphans to assure that the children are raised in a good environment. He goes there 3-4 times a week to check on the children. He said that each 2-3 children have a foster mother to care for them and all the children are enrolled in schools and go out for activities weekly. This might seem like too perfect, but it is not. The owner said that supervision over the staff is a must as sometimes he discovered that the foster mothers abuse the children by burning or beating them. Although the foster mother is educated, she will still argue that this is the way she raises her kids, by beating them to make them obey her. The problem is not in the lack of education more than it is in the culture that is raising all these individuals using violence. You can’t make them understand the dangers of abusing a child because that is how they were raised. It is not their fault; it is the fault of those who abuse and raise abusers. This game aims to raise awareness on this topic by showing the alternative endings the lives of orphans can take by simply finding the right place to live in and the right people to help them.